Categories
3D Computer Animation Fundamentals

Week 4:Squirrels Animation

Based on the Pendulum animation knowledge I learned, I was able to continue making the squirrel jumping animation in the animation stage.

Theory

anticipation is the key to describing how much strength and force go into a movement, while squash and stretch is the key to selling the physical believability of an action

Practice

I learned a lot about Pendulum animation from these videos, and they helped me review the importance of ANTICIPATION. At the end is the animation stage of my pine tree animation.

Categories
3D Computer Animation Fundamentals

Week 3:Anticipation

Anticipation is a mechanical build up for force. It’s important to understand now that all movement is created by forces, either external or internal.

Theory

Anticipation
is the most natural way to build up internal force in order to execute dynamic motion. Bill Tytla, legendary animator, says Any animation consists of anticipation, action, and reaction. An object in motion will remain in motion unless acted on by an unbalanced force. This Law applies to everything in the universe, including us. It’s precisely because of this law that anticipating left before walking right results in a conservation of energy.

Practice

This is the bk phase of the squirrel bounce animation I made this week. I was inspired by these references.

I was particularly impressed with the final tail reference animation which helped me solve the tail animation problem very well.

Categories
3D Computer Animation Fundamentals

Week 2:Pendulum

George showed us how to create chain animations this week and suggested that we study some chapters in the Animator’s Survival Book. Here are my conclusions.

Theory

The use of small original paintings can prevent the animation from becoming boring, but it should be noted that not all actions need to be so complicated. Often when the character does something that can reflect his personality, we need some changes.

Following is one of the essences of animation. By driving one joint with another, we can make the character alive. In addition, by properly bending the joints, we can make the character more vivid, but we need to consider carefully where and when to bend. During the joint animation, we should try to make the curve move in an arc shape, which can make the character more vivid.

Practice

Next is my study of Pendulum animation. I learned a lot of animation knowledge from these videos.

My pendulum animation practice

Categories
3D Computer Animation Fundamentals

Week 1:The 12 Principles of Animaiton

12 pindciples of animation are made up with Appeal,Staging,Solid drawing,Timing,Arcs,Slow in &Slow out,Straight ahead&Pose to Pose,Anticipation,Overlap & Follow through,Exaggeration,Secondary action

Theory

This week, I mainly learned the composition of the 12 principles of animation and what each of them represents. As an animator, it is very important to be able to skillfully use these principles. They are like the foundation of a building, which needs to be studied and studied repeatedly. The following link is a video about the principle of animation that I saw on the Internet, which deepened my understanding of the principle of animation.

Practice

The following is the video about the ball bounce that I contacted in the first week. Before animation, you need to make adequate preparation, so that you can be comfortable with it.

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Uncategorised

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