Categories
3D Computer Animation Fundamentals

Week 6:Walk Cycle

Center of Gravity and Balance.Stride and Rhythm.Overlapping Action and Delay.Forward Momentum and Leg Swing.Key Poses

Theory

As a character walks, the center of gravity shifts between the feet to maintain balance. During this movement, the hips, shoulders, and center of mass exhibit subtle shifts up and down or side to side, giving the walk a realistic sense of physicality.

Walking isn’t just leg movement; it requires coordinated motion across the shoulders, arms, and torso. Overlap and delay refer to the slight time offset between these parts. For example, the arm swing might lag slightly behind the leg movement, giving the motion a natural feel and avoiding mechanical stiffness.

Practice

This week I finished the character walk animation for the animation bk stage, these are the screenshots of what I learned from the Animator’s Survival Manual, and finally my production video

Leave a Reply

Your email address will not be published. Required fields are marked *