Categories
Unreal engine

Week 4:Material

Today we learned how to add texture maps to the material sphere

We can drag the material textures from the fab, which include three maps: the color map, the ORDP map, and the normal map.

The TexCoord node can modify the UV scaling.

By adding a parameter node, we can convert it into a smart parameter for easier modification.

Using the blend material node can help me mix materials.

Leave a Reply

Your email address will not be published. Required fields are marked *