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Unreal engine

Week 5:Shattering Effect

This week we mainly learned about the shattering effect.

First, when creating the shattering effect, we can use remesh to increase the polygon count of the model.

Next, we use the shatter command, followed by the Generate Polygroup command, and then we use the Select Tris command.

Finally, we separate the shattered faces and convert them into a mesh.

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