Categories
Unreal engine

Week 10:The Final Project–Pilgrim

This week, I imported the animated cache created in Maya into Unreal Engine and made some adjustments to the lighting and atmosphere for each shot. I have basically completed the production of this project and may add some background music later. Looking back at the process, Unreal Engine is very powerful. I primarily created biological models, rigged them, applied materials, and created animations. For the scene part, I mainly used assets to adjust the atmospheric feel of the scene.

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