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George week1-20

Week 4:Updated camera movements and the atmosphere storyboard.

This week, I continued working on my shot storyboard. I added camera movements to the content and expanded the story. Additionally, I revised some of the camera movements to make the transitions more logical and coherent.

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George week1-20

Week1:Mise-en-scène and camera shot

The new semester has begun, and today George primarily introduced us to the assignment schedule for the term, as well as the composition of scenes and the different types of shot scales.

Extreme Long Shot: Shows a broad view of the scene, used to depict the environment or scale, with characters appearing small in the frame.

Long Shot: Displays the full body of the character along with the surrounding environment, used to set the scene or showcase action.

Medium Shot: Typically shows the character from the waist up, suitable for dialogue scenes and displaying character interactions.

  1. Close-Up: Focuses on the character’s face or the details of an object, used to emphasize emotions or important details.

Extreme Close-Up: Captures very small details, such as eyes or fingers, used to intensify emotions or the significance of details.

Each shot scale has its unique narrative function and emotional expression effect. Directors and cinematographers choose the appropriate shot scale based on the needs of the plot and emotional expression. By combining different shot scales, a rich visual language and narrative rhythm can be created.

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George week1-20

Week 3:Mood Board and Camera Movement

This week’s task is to create a mood board and shot storyboard based on the selected story. Here is my work for the week

Regarding camera movement, based on my storyboard, I have incorporated camera movements, including some basic techniques such as zooming, panning, tilting, and tracking, as well as transitional and linking effects to make the short film more cohesive.

In terms of the story, based on last week’s feedback, I have added a beginning and an ending to my narrative. I have endowed the protagonist with a new identity. The story now revolves around a monk, eager to vanquish demons, who is deceived by a mentor—actually a demon in disguise—within the monastery, and thus embarks on a pilgrimage, only to be corrupted by the demon. Ultimately, he is transformed into a demon himself and continues to assimilate new monks arriving at the monastery.

This week, I searched for a lot of interesting references to add various environmental effects to my mood board. My references mainly come from film and video game works. In terms of film, I primarily referenced “Dune” and “The Witch,” among others. For video games, I mainly looked at “Dark Souls” and “Bloodborne,” and similar titles.

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George week1-20

Week2:Storyboards

This week’s assignment required contemplating three distinct stories and illustrating them as storyboards. After much thought and creation, the following are my three storyboards.

1.The first story: A pilgrim journeys to a holy land for pilgrimage, only to be ultimately assimilated into a creature of monstrosity.

2.The second story: A student who is bullied at school rises up and fights back.

3.The third story: A girl cleaning at home is startled by a suddenly appearing insect, but eventually grows fond of the cute-looking creature.

After discussing with George, I have decided to use Story 1, but modifications to the story structure are necessary, including the addition of a beginning and an end. He shared with me the concept of the Hero’s Journey, illustrating what constitutes a good story and how a well-developed character grows.