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George week1-20

Week 12: Advanced Body Mechanics Planning

Understanding Moving Holds in Animation

Moving Holds are a subtle but powerful animation technique used to create realism and emotional tension. Rather than letting a character freeze completely, a moving hold keeps the character “alive” by introducing small, controlled motions while they appear to be holding still.

A moving hold is when a character appears to pause or hold a pose, but still shows tiny movements—such as breathing, slight swaying, blinking, or muscle tremors.

Instead of freezing on a still frame, the animator keeps the pose visually stable while letting the body continue to move minimally.

  1. Start with a strong pose you want the character to hold.
  2. Add small secondary motions:
    • Chest rising and falling (breathing)
    • Tiny eye and head movements
    • Fingers curling or twitching
    • Subtle weight shifts or spine adjustments
  3. In the Graph Editor, avoid flat lines:
    • Use soft curves to create subtle motion
    • Allow easing in and out to keep the movement smooth

This week, my focus was on the blocking stage of animation, where I laid out the key poses that define the character’s movement and rhythm. The main objectives were to establish body mechanics, anticipation, and transitional techniques such as fades in and out.

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