After submitting the blocking animation this week, I received detailed feedback from George, which helped me reflect more deeply on how to improve the overall character performance.
One of the key points he emphasized was the importance of full-body movement in posing. I had initially focused on adjusting only specific parts of the body—such as just the arm or head—when creating key poses. However, George pointed out that this approach can make the character appear stiff or disconnected, as if only one part is active while the rest of the body remains frozen.





These shots mainly require adjustments to the character’s body poses and the trajectory of the head movement. Additionally, when the character performs a sigh-like gesture, there should be movement in the neck and chest to convey the action more naturally.


In these shots, it’s important to avoid moving only one part of the body — for example, moving just the head without adjusting the arms. The movement should be more integrated and cohesive to maintain natural body mechanics.





The main animation issues in these shots focus on lip-sync. George pointed out that when the character is expressing anger, the mouth corners should be pulled downward to effectively convey the emotion.
What I Plan to Improve:
Revisit my key poses to ensure the full body is engaged, even if the action appears minor
Use contrapposto and body twisting to create more natural, dynamic silhouettes
Think in terms of cause and effect—if the hand reaches forward, the shoulder, spine, and hips should respond accordingly