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Serra week 1-10

Week 5:Cloth Creation and Simulation

The clothing will be created using Marvelous Designer.


Based on the original visual design, I made several adjustments to ensure the garments are more practical and functional when simulated.

This step focused on simulating the fabric to assist with sculpting textures and folds in ZBrush.

By adjusting the fabric’s subdivision level and collision properties, I was able to replicate the look and feel of silk and linen materials.

Particular attention was given to the headscarf, which wraps around the head in a style similar to traditional women’s clothing from the Arab region.

For the priest’s outfit (on the right), it was quite difficult to fully replicate the silhouette from the original concept art, so I had to make some modifications.


The skirt was a key element—I created a pleated skirt in which each fold is double-layered.

Geo Cards

Cloth Simulation Demo

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