Categories
Serra week 1-10

Week 8:Character rigging, scene design and white box construction

This week I put the finishing touches on the character. The model has a more complex rig and I worked on the face and the cloth skin in detail.

Although the cloth is currently bound to bones, I still hope to be able to do the solution processing, the effect will be better

Scene Design

For the scene, I mainly need to design the desert and the monastery (scene 1), but considering the time factor, I will only simply build the monastery, and then I will make the desert scene.

This is basically the desert scene I envisioned, but it may not be so stylized. There are strange plants in the future, which is like walking in hell. I have found a lot of references that I can realize later, such as Zdzisław Beksiński, a polish artist. I like his works very much, and I plan to combine his art style with the stylized style (pictured above).

This is the storyboard composition of the desert scene I drew myself. I planned to have some props like this

white box

After that is the construction of the monastery. I mainly hope that it can restore the monastery where Christian monks lived in history, so I will choose a lot of realistic assets, probably mainly dealing with lighting effects.

white box

Leave a Reply

Your email address will not be published. Required fields are marked *