Scene 6 is designed as the final sacred destination of the journey. This idea actually originated during my first-semester project, where I initially explored a very rough version of this environment. At that time, I had not yet developed a clear narrative structure, so the scene functioned more as an experimental piece rather than a fully conceptualised location.
After refining the story for my FMP last semester, I decided to revisit this scene and bring it back into the project—this time with a more coherent direction and several key revisions to align it with the overall narrative.



The main revisions to this scene focus on the lighting and atmosphere, with some adjustments made to the props as well. I introduced a number of red elements—including flowing fabric strips with high saturation—to intensify the visual tension. Through the use of colour, I wanted the audience to immediately sense a heightened feeling of danger and unease as they approach this final sacred place.
I also made several adjustments to the central statue. My intention was to convey the idea of a demon being sheltered—or seemingly protected—by an angel. This ties directly into the narrative twist: the demon, who is the story’s final boss, has been disguising himself as a church council member, manipulating and luring lost souls into corruption and assimilation.
Because of this narrative layer, the statue’s revised symbolism adds an interesting contrast to the scene’s atmosphere, creating a subtle sense of deception and hidden danger.