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FMP

FMP11:Character Lighting Design

This week, I focused mainly on adjusting the lighting for the character. For any shot where the character appears—especially close-ups—I spent extra time designing lighting that would highlight the expression, silhouette, and overall mood more effectively.

I realised that even small changes in lighting direction or intensity can completely shift how the character feels on screen. So I ended up doing a lot of trial and error: adding a bit of rim light here, softening the shadows there, or slightly warming up the key light just to make the character blend more naturally into the environment.

Close-up shots were the most demanding, because the camera sits so close to the face that every tiny detail becomes visible. I tried to create lighting that feels more cinematic, shaping the facial features and giving the character a stronger presence without making the image look too dramatic or artificial.

Overall, this part took longer than expected, but refining the character’s lighting really helped the scenes become more expressive and visually polished.

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