Categories
Unreal engine

Week 2:WorldBuilding

To build a world in Unreal Engine 5, I first create a new level, and then go to Window > Environment Light Mixer to add all the sky light and atmosphere into the scene.

The Directional Light is used to adjust the lighting for different times of day by changing its rotation and intensity.

To create an emissive material, I create a new material, multiply a color with a parameter, and set the parameter’s Default Value to 1.

Using FABis a great way to quickly populate a world. There are two methods to add objects to the scene: downloading and dragging them directly. Additionally, I can use Tools > Merge Actors to combine multiple objects and save the new one into a folder.

To manage the landscape, I can open Window > Layers / World Settings / World Partition > World Partition Editor / Levels for easier access to my landscape settings.

I can also create a new landscape by entering Landscape Mode and sculpting the terrain as needed.

Categories
Unreal engine

Week 1:Introduction of game engines

The introduction focuses on Unreal Engine 5.4, highlighting its key features and enhancements.

The Marketplace is an excellent resource for discovering free and paid assets such as environments, materials, plugins, and characters available for use in projects.

The FAB Library (Foliage Asset Builder Library) in Unreal Engine 5.4 is an important feature focused on the management and creation of foliage assets. Here are some key features of the FAB Library.

The FAB Library offers a visual preview feature that allows developers to view the appearance and characteristics of different plants before using them, aiding in better design decisions.

Users can easily drag and drop foliage assets from the FAB Library into their levels, allowing for seamless integration with other features in Unreal Engine, such as the Lumen global illumination system and Nanite technology, enhancing the overall visual quality of scenes.